Class ParallelTransition
Transition plays a list of Animations in parallel.
Children of this Transition inherit node, if their
node property is not specified.
Code Segment Example:
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
final Duration SEC_2 = Duration.millis(2000);
final Duration SEC_3 = Duration.millis(3000);
FadeTransition ft = new FadeTransition(SEC_3);
ft.setFromValue(1.0f);
ft.setToValue(0.3f);
ft.setCycleCount(2f);
ft.setAutoReverse(true);
TranslateTransition tt = new TranslateTransition(SEC_2);
tt.setFromX(-100f);
tt.setToX(100f);
tt.setCycleCount(2f);
tt.setAutoReverse(true);
RotateTransition rt = new RotateTransition(SEC_3);
rt.setByAngle(180f);
rt.setCycleCount(4f);
rt.setAutoReverse(true);
ScaleTransition st = new ScaleTransition(SEC_2);
st.setByX(1.5f);
st.setByY(1.5f);
st.setCycleCount(2f);
st.setAutoReverse(true);
ParallelTransition pt = new ParallelTransition(rect, ft, tt, rt, st);
pt.play();
- Since:
- JavaFX 2.0
- See Also:
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Nested Class Summary
Nested classes/interfaces declared in class Animation
Animation.Status -
Property Summary
PropertiesProperties declared in class Transition
interpolatorTypePropertyDescriptionfinal ObjectProperty<Interpolator> Controls the timing for acceleration and deceleration at eachTransitioncycle.Properties declared in class Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDurationTypePropertyDescriptionfinal BooleanPropertyDefines whether thisAnimationreverses direction on alternating cycles.final ReadOnlyDoublePropertyRead-only variable to indicate current direction/speed at which theAnimationis being played.final ReadOnlyObjectProperty<Duration> Defines theAnimation's play head position.final IntegerPropertyDefines the number of cycles in this animation.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the duration of one cycle of thisAnimation: the time it takes to play from time 0 to the end of the Animation (at the defaultrateof 1.0).final ObjectProperty<Duration> Delays the start of an animation.final ObjectProperty<EventHandler<ActionEvent>> The action to be executed at the conclusion of thisAnimation.final DoublePropertyDefines the direction/speed at which theAnimationis expected to be played.The status of theAnimation.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the total duration of thisAnimation, including repeats. -
Field Summary
Fields declared in class Animation
INDEFINITEModifier and TypeFieldDescriptionstatic final intUsed as a value forcycleCountto specify an animation that repeats indefinitely, until thestop()method is called. -
Constructor Summary
ConstructorsConstructorDescriptionThe constructor ofParallelTransition.ParallelTransition(Animation... children) The constructor ofParallelTransition.ParallelTransition(Node node) The constructor ofParallelTransition.ParallelTransition(Node node, Animation... children) The constructor ofParallelTransition. -
Method Summary
Modifier and TypeMethodDescriptionfinal ObservableList<Animation> A list ofAnimationsthat will be played sequentially.final NodegetNode()Gets the value of thenodeproperty.protected voidinterpolate(double frac) The methodinterpolate()has to be provided by implementations ofTransition.final ObjectProperty<Node> final voidSets the value of thenodeproperty.Methods declared in class Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolatorModifier and TypeMethodDescriptionprotected InterpolatorReturns theInterpolator, that was set when theTransitionwas started.final InterpolatorGets the value of theinterpolatorproperty.protected NodeReturns the first non-nulltargetNodein the parent hierarchy of thisTransition, ornullif such a node is not found.final ObjectProperty<Interpolator> Controls the timing for acceleration and deceleration at eachTransitioncycle.final voidsetInterpolator(Interpolator value) Sets the value of theinterpolatorproperty.Methods declared in class Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationPropertyModifier and TypeMethodDescriptionfinal BooleanPropertyDefines whether thisAnimationreverses direction on alternating cycles.final ReadOnlyDoublePropertyRead-only variable to indicate current direction/speed at which theAnimationis being played.final ReadOnlyObjectProperty<Duration> Defines theAnimation's play head position.final IntegerPropertyDefines the number of cycles in this animation.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the duration of one cycle of thisAnimation: the time it takes to play from time 0 to the end of the Animation (at the defaultrateof 1.0).final ObjectProperty<Duration> Delays the start of an animation.final ObservableMap<String, Duration> The cue points can be used to mark important positions of theAnimation.final doubleGets the value of thecurrentRateproperty.final DurationGets the value of thecurrentTimeproperty.final intGets the value of thecycleCountproperty.final DurationGets the value of thecycleDurationproperty.final DurationgetDelay()Gets the value of thedelayproperty.final EventHandler<ActionEvent> Gets the value of theonFinishedproperty.final doublegetRate()Gets the value of therateproperty.final Animation.StatusGets the value of thestatusproperty.final doubleThe target framerate is the maximum framerate at which thisAnimationwill run, in frames per second.final DurationGets the value of thetotalDurationproperty.final booleanGets the value of theautoReverseproperty.voidJumps to a predefined position in thisAnimation.voidJumps to a given position in thisAnimation.final ObjectProperty<EventHandler<ActionEvent>> The action to be executed at the conclusion of thisAnimation.voidpause()Pauses the animation.voidplay()PlaysAnimationfrom current position in the direction indicated byrate.voidA convenience method to play thisAnimationfrom a predefined position.voidA convenience method to play thisAnimationfrom a specific position.voidPlays anAnimationfrom initial position in forward direction.final DoublePropertyDefines the direction/speed at which theAnimationis expected to be played.final voidsetAutoReverse(boolean value) Sets the value of theautoReverseproperty.final voidsetCycleCount(int value) Sets the value of thecycleCountproperty.protected final voidsetCycleDuration(Duration value) Sets the value of thecycleDurationproperty.final voidSets the value of thedelayproperty.final voidsetOnFinished(EventHandler<ActionEvent> value) Sets the value of theonFinishedproperty.final voidsetRate(double value) Sets the value of therateproperty.protected final voidsetStatus(Animation.Status value) Sets the value of thestatusproperty.The status of theAnimation.voidstop()Stops the animation and resets the play head to its initial position.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the total duration of thisAnimation, including repeats.
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Property Details
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node
ThisNodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target
nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value.- See Also:
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Constructor Details
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ParallelTransition
The constructor ofParallelTransition.- Parameters:
node- The targetNodeto be used in childTransitionsthat have noNodespecified themselveschildren- The childAnimationsof thisParallelTransition
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ParallelTransition
The constructor ofParallelTransition.- Parameters:
children- The childAnimationsof thisParallelTransition
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ParallelTransition
The constructor ofParallelTransition.- Parameters:
node- The targetNodeto be used in childTransitionsthat have noNodespecified themselves
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ParallelTransition
public ParallelTransition()The constructor ofParallelTransition.
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Method Details
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setNode
Sets the value of thenodeproperty.- Property description:
- This
Nodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target
nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value. - Parameters:
value- the value for thenodeproperty- See Also:
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getNode
Gets the value of thenodeproperty.- Property description:
- This
Nodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target
nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value. - Returns:
- the value of the
nodeproperty - See Also:
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nodeProperty
ThisNodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target
nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value.- Returns:
- the
nodeproperty - See Also:
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getChildren
A list ofAnimationsthat will be played sequentially.It is not possible to change the children of a running
ParallelTransition. If the children are changed for a runningParallelTransition, the animation has to be stopped and started again to pick up the new value.- Returns:
- the list of
Animations
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interpolate
protected void interpolate(double frac) The methodinterpolate()has to be provided by implementations ofTransition. While aTransitionis running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be0.0and at the end it will be1.0. How the parameter increases, depends on theinterpolator, e.g. if theinterpolatorisInterpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.- Specified by:
interpolatein classTransition- Parameters:
frac- The relative position
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