Class FadeTransition
Transition creates a fade effect animation that spans its
duration. This is done by updating the opacity variable of
the node at regular intervals.
It starts from the fromValue if provided else uses the node's
opacity value.
It stops at the toValue value if provided else it will use start
value plus byValue.
The toValue takes precedence if both toValue and
byValue are specified.
Code Segment Example:
import javafx.scene.shape.*;
import javafx.animation.*;
...
Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);
FadeTransition ft = new FadeTransition(Duration.millis(3000), rect);
ft.setFromValue(1.0);
ft.setToValue(0.3);
ft.setCycleCount(4);
ft.setAutoReverse(true);
ft.play();
...
- Since:
- JavaFX 2.0
- See Also:
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Nested Class Summary
Nested classes/interfaces declared in class Animation
Animation.Status -
Property Summary
PropertiesTypePropertyDescriptionfinal DoublePropertySpecifies the incremented stop opacity value, from the start, of thisFadeTransition.final ObjectProperty<Duration> The duration of thisFadeTransition.final DoublePropertySpecifies the start opacity value for thisFadeTransition.final ObjectProperty<Node> The target node of thisTransition.final DoublePropertySpecifies the stop opacity value for thisFadeTransition.Properties declared in class Transition
interpolatorTypePropertyDescriptionfinal ObjectProperty<Interpolator> Controls the timing for acceleration and deceleration at eachTransitioncycle.Properties declared in class Animation
autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDurationTypePropertyDescriptionfinal BooleanPropertyDefines whether thisAnimationreverses direction on alternating cycles.final ReadOnlyDoublePropertyRead-only variable to indicate current direction/speed at which theAnimationis being played.final ReadOnlyObjectProperty<Duration> Defines theAnimation's play head position.final IntegerPropertyDefines the number of cycles in this animation.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the duration of one cycle of thisAnimation: the time it takes to play from time 0 to the end of the Animation (at the defaultrateof 1.0).final ObjectProperty<Duration> Delays the start of an animation.final ObjectProperty<EventHandler<ActionEvent>> The action to be executed at the conclusion of thisAnimation.final DoublePropertyDefines the direction/speed at which theAnimationis expected to be played.The status of theAnimation.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the total duration of thisAnimation, including repeats. -
Field Summary
Fields declared in class Animation
INDEFINITEModifier and TypeFieldDescriptionstatic final intUsed as a value forcycleCountto specify an animation that repeats indefinitely, until thestop()method is called. -
Constructor Summary
ConstructorsConstructorDescriptionThe constructor ofFadeTransitionFadeTransition(Duration duration) The constructor ofFadeTransitionFadeTransition(Duration duration, Node node) The constructor ofFadeTransition -
Method Summary
Modifier and TypeMethodDescriptionfinal DoublePropertySpecifies the incremented stop opacity value, from the start, of thisFadeTransition.final ObjectProperty<Duration> The duration of thisFadeTransition.final DoublePropertySpecifies the start opacity value for thisFadeTransition.final doubleGets the value of thebyValueproperty.final DurationGets the value of thedurationproperty.final doubleGets the value of thefromValueproperty.final NodegetNode()Gets the value of thenodeproperty.final doubleGets the value of thetoValueproperty.protected voidinterpolate(double frac) The methodinterpolate()has to be provided by implementations ofTransition.final ObjectProperty<Node> The target node of thisTransition.final voidsetByValue(double value) Sets the value of thebyValueproperty.final voidsetDuration(Duration value) Sets the value of thedurationproperty.final voidsetFromValue(double value) Sets the value of thefromValueproperty.final voidSets the value of thenodeproperty.final voidsetToValue(double value) Sets the value of thetoValueproperty.final DoublePropertySpecifies the stop opacity value for thisFadeTransition.Methods declared in class Transition
getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolatorModifier and TypeMethodDescriptionprotected InterpolatorReturns theInterpolator, that was set when theTransitionwas started.final InterpolatorGets the value of theinterpolatorproperty.protected NodeReturns the first non-nulltargetNodein the parent hierarchy of thisTransition, ornullif such a node is not found.final ObjectProperty<Interpolator> Controls the timing for acceleration and deceleration at eachTransitioncycle.final voidsetInterpolator(Interpolator value) Sets the value of theinterpolatorproperty.Methods declared in class Animation
autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationPropertyModifier and TypeMethodDescriptionfinal BooleanPropertyDefines whether thisAnimationreverses direction on alternating cycles.final ReadOnlyDoublePropertyRead-only variable to indicate current direction/speed at which theAnimationis being played.final ReadOnlyObjectProperty<Duration> Defines theAnimation's play head position.final IntegerPropertyDefines the number of cycles in this animation.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the duration of one cycle of thisAnimation: the time it takes to play from time 0 to the end of the Animation (at the defaultrateof 1.0).final ObjectProperty<Duration> Delays the start of an animation.final ObservableMap<String, Duration> The cue points can be used to mark important positions of theAnimation.final doubleGets the value of thecurrentRateproperty.final DurationGets the value of thecurrentTimeproperty.final intGets the value of thecycleCountproperty.final DurationGets the value of thecycleDurationproperty.final DurationgetDelay()Gets the value of thedelayproperty.final EventHandler<ActionEvent> Gets the value of theonFinishedproperty.final doublegetRate()Gets the value of therateproperty.final Animation.StatusGets the value of thestatusproperty.final doubleThe target framerate is the maximum framerate at which thisAnimationwill run, in frames per second.final DurationGets the value of thetotalDurationproperty.final booleanGets the value of theautoReverseproperty.voidJumps to a predefined position in thisAnimation.voidJumps to a given position in thisAnimation.final ObjectProperty<EventHandler<ActionEvent>> The action to be executed at the conclusion of thisAnimation.voidpause()Pauses the animation.voidplay()PlaysAnimationfrom current position in the direction indicated byrate.voidA convenience method to play thisAnimationfrom a predefined position.voidA convenience method to play thisAnimationfrom a specific position.voidPlays anAnimationfrom initial position in forward direction.final DoublePropertyDefines the direction/speed at which theAnimationis expected to be played.final voidsetAutoReverse(boolean value) Sets the value of theautoReverseproperty.final voidsetCycleCount(int value) Sets the value of thecycleCountproperty.protected final voidsetCycleDuration(Duration value) Sets the value of thecycleDurationproperty.final voidSets the value of thedelayproperty.final voidsetOnFinished(EventHandler<ActionEvent> value) Sets the value of theonFinishedproperty.final voidsetRate(double value) Sets the value of therateproperty.protected final voidsetStatus(Animation.Status value) Sets the value of thestatusproperty.The status of theAnimation.voidstop()Stops the animation and resets the play head to its initial position.final ReadOnlyObjectProperty<Duration> Read-only variable to indicate the total duration of thisAnimation, including repeats.
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Property Details
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node
The target node of thisTransition.It is not possible to change the target
nodeof a runningFadeTransition. If the value ofnodeis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- See Also:
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duration
The duration of thisFadeTransition.It is not possible to change the
durationof a runningFadeTransition. If the value ofdurationis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.- Default value:
- 400ms
- See Also:
-
fromValue
Specifies the start opacity value for thisFadeTransition.It is not possible to change
fromValueof a runningFadeTransition. If the value offromValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
Double.NaN- See Also:
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toValue
Specifies the stop opacity value for thisFadeTransition.It is not possible to change
toValueof a runningFadeTransition. If the value oftoValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
Double.NaN- See Also:
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byValue
Specifies the incremented stop opacity value, from the start, of thisFadeTransition.It is not possible to change
byValueof a runningFadeTransition. If the value ofbyValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- See Also:
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Constructor Details
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FadeTransition
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FadeTransition
The constructor ofFadeTransition- Parameters:
duration- The duration of theFadeTransition
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FadeTransition
public FadeTransition()The constructor ofFadeTransition
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Method Details
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setNode
Sets the value of thenodeproperty.- Property description:
- The target node of this
Transition.It is not possible to change the target
nodeof a runningFadeTransition. If the value ofnodeis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Parameters:
value- the value for thenodeproperty- See Also:
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getNode
Gets the value of thenodeproperty.- Property description:
- The target node of this
Transition.It is not possible to change the target
nodeof a runningFadeTransition. If the value ofnodeis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Returns:
- the value of the
nodeproperty - See Also:
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nodeProperty
The target node of thisTransition.It is not possible to change the target
nodeof a runningFadeTransition. If the value ofnodeis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- Returns:
- the
nodeproperty - See Also:
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setDuration
Sets the value of thedurationproperty.- Property description:
- The duration of this
FadeTransition.It is not possible to change the
durationof a runningFadeTransition. If the value ofdurationis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException. - Default value:
- 400ms
- Parameters:
value- the value for thedurationproperty- See Also:
-
getDuration
Gets the value of thedurationproperty.- Property description:
- The duration of this
FadeTransition.It is not possible to change the
durationof a runningFadeTransition. If the value ofdurationis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException. - Default value:
- 400ms
- Returns:
- the value of the
durationproperty - See Also:
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durationProperty
The duration of thisFadeTransition.It is not possible to change the
durationof a runningFadeTransition. If the value ofdurationis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.Note: While the unit of
durationis a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower thanDuration.ZEROwill result inIllegalArgumentException.- Default value:
- 400ms
- Returns:
- the
durationproperty - See Also:
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setFromValue
public final void setFromValue(double value) Sets the value of thefromValueproperty.- Property description:
- Specifies the start opacity value for this
FadeTransition.It is not possible to change
fromValueof a runningFadeTransition. If the value offromValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Parameters:
value- the value for thefromValueproperty- See Also:
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getFromValue
public final double getFromValue()Gets the value of thefromValueproperty.- Property description:
- Specifies the start opacity value for this
FadeTransition.It is not possible to change
fromValueof a runningFadeTransition. If the value offromValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Returns:
- the value of the
fromValueproperty - See Also:
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fromValueProperty
Specifies the start opacity value for thisFadeTransition.It is not possible to change
fromValueof a runningFadeTransition. If the value offromValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
Double.NaN- Returns:
- the
fromValueproperty - See Also:
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setToValue
public final void setToValue(double value) Sets the value of thetoValueproperty.- Property description:
- Specifies the stop opacity value for this
FadeTransition.It is not possible to change
toValueof a runningFadeTransition. If the value oftoValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Parameters:
value- the value for thetoValueproperty- See Also:
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getToValue
public final double getToValue()Gets the value of thetoValueproperty.- Property description:
- Specifies the stop opacity value for this
FadeTransition.It is not possible to change
toValueof a runningFadeTransition. If the value oftoValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Default value:
Double.NaN- Returns:
- the value of the
toValueproperty - See Also:
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toValueProperty
Specifies the stop opacity value for thisFadeTransition.It is not possible to change
toValueof a runningFadeTransition. If the value oftoValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- Default value:
Double.NaN- Returns:
- the
toValueproperty - See Also:
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setByValue
public final void setByValue(double value) Sets the value of thebyValueproperty.- Property description:
- Specifies the incremented stop opacity value, from the start, of this
FadeTransition.It is not possible to change
byValueof a runningFadeTransition. If the value ofbyValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Parameters:
value- the value for thebyValueproperty- See Also:
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getByValue
public final double getByValue()Gets the value of thebyValueproperty.- Property description:
- Specifies the incremented stop opacity value, from the start, of this
FadeTransition.It is not possible to change
byValueof a runningFadeTransition. If the value ofbyValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value. - Returns:
- the value of the
byValueproperty - See Also:
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byValueProperty
Specifies the incremented stop opacity value, from the start, of thisFadeTransition.It is not possible to change
byValueof a runningFadeTransition. If the value ofbyValueis changed for a runningFadeTransition, the animation has to be stopped and started again to pick up the new value.- Returns:
- the
byValueproperty - See Also:
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interpolate
protected void interpolate(double frac) The methodinterpolate()has to be provided by implementations ofTransition. While aTransitionis running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be0.0and at the end it will be1.0. How the parameter increases, depends on theinterpolator, e.g. if theinterpolatorisInterpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.- Specified by:
interpolatein classTransition- Parameters:
frac- The relative position
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